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source/gui/CGUIScrollBarVertical.h
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
/* | /* | ||||
A GUI ScrollBar | A vertical GUI Scrollbar, this class doesn't present all functionality | ||||
to the scrollbar, it just controls the drawing, handles some events, | |||||
--Overview-- | and provides a wrapper for interaction with itself. Actual tracking | ||||
of how far we've scrolled inside the owner is handled elsewhere. | |||||
A GUI Scrollbar, this class doesn't present all functionality | |||||
to the scrollbar, it just controls the drawing and a wrapper | |||||
for interaction with it. | |||||
--Usage-- | |||||
Used in everywhere scrollbars are needed, like in a combobox for instance. | |||||
--More info-- | |||||
Check GUI.h | |||||
*/ | */ | ||||
#ifndef INCLUDED_CGUISCROLLBARVERTICAL | #ifndef INCLUDED_CGUISCROLLBARVERTICAL | ||||
#define INCLUDED_CGUISCROLLBARVERTICAL | #define INCLUDED_CGUISCROLLBARVERTICAL | ||||
#include "IGUIScrollBar.h" | #include "IGUIScrollBar.h" | ||||
#include "GUI.h" | #include "GUI.h" | ||||
/** | /** | ||||
* Vertical implementation of IGUIScrollBar | * Vertical implementation of IGUIScrollBar | ||||
* | * | ||||
* @see IGUIScrollBar | * @see IGUIScrollBar | ||||
*/ | */ | ||||
class CGUIScrollBarVertical : public IGUIScrollBar | class CGUIScrollBarVertical : public IGUIScrollBar | ||||
{ | { | ||||
public: | public: | ||||
CGUIScrollBarVertical(); | CGUIScrollBarVertical(); | ||||
virtual ~CGUIScrollBarVertical(); | virtual ~CGUIScrollBarVertical(); | ||||
public: | public: | ||||
virtual void Draw(); | |||||
/** | /** | ||||
* Draw the scroll-bar | * Setup the scrollbar. Sets the size, length and position. | ||||
* An object owning scrollbars still has to call this (preferably | |||||
* in the object's own Setup function), it isn't called | |||||
* automatically. There are two variations covering several common | |||||
* uses. | |||||
* | |||||
* The first assumes that the content is inside the host and thus | |||||
* uses the host's dimensions. | |||||
* | |||||
* The second permits a CRect defining the dimensions of the | |||||
* scrollable content to be passed. Any object that uses this | |||||
* variant has to set a scroll range. | |||||
*/ | */ | ||||
virtual void Draw(); | virtual void Setup(); | ||||
virtual void Setup(const CRect& content); | |||||
/** | /** | ||||
* If an object that contains a scrollbar has got messages, send | * If an object containing one (or more) scrollbars receives messages, | ||||
* them to the scroll-bar and it will see if the message regarded | * pass the messages on to the scrollbar to be dealt with as appropriate. | ||||
* itself. | |||||
* | * | ||||
* @see IGUIObject#HandleMessage() | * @see IGUIObject#HandleMessage() | ||||
*/ | */ | ||||
virtual void HandleMessage(SGUIMessage& Message); | virtual void HandleMessage(SGUIMessage& Message); | ||||
/** | /** | ||||
* Set m_Pos with g_mouse_x/y input, i.e. when dragging. | * Set m_Pos with g_mouse_x/y input, i.e. when dragging. | ||||
*/ | */ | ||||
virtual void SetPosFromMousePos(const CPos& mouse); | virtual void SetPosFromMousePos(const CPos& mouse); | ||||
/** | |||||
* @see IGUIScrollBar#HoveringButtonMinus | |||||
*/ | |||||
virtual bool HoveringButtonMinus(const CPos& mouse); | virtual bool HoveringButtonMinus(const CPos& mouse); | ||||
/** | |||||
* @see IGUIScrollBar#HoveringButtonPlus | |||||
*/ | |||||
virtual bool HoveringButtonPlus(const CPos& mouse); | virtual bool HoveringButtonPlus(const CPos& mouse); | ||||
/** | |||||
* Set Right Aligned | |||||
* @param align Alignment | |||||
*/ | |||||
void SetRightAligned(const bool& align) { m_RightAligned = align; } | void SetRightAligned(const bool& align) { m_RightAligned = align; } | ||||
/** | /** | ||||
* Get the rectangle of the actual BAR. | * Get the rectangle of the actual BAR. | ||||
* @return Rectangle, CRect | |||||
*/ | */ | ||||
virtual CRect GetBarRect() const; | virtual CRect GetBarRect() const; | ||||
/** | /** | ||||
* Get the rectangle of the outline of the scrollbar, every component of the | * Get the rectangle of the outline of the scrollbar, every component of the | ||||
* scroll-bar should be inside this area. | * scrollbar should be inside this area. | ||||
* @return Rectangle, CRect | |||||
*/ | */ | ||||
virtual CRect GetOuterRect() const; | virtual CRect GetOuterRect() const; | ||||
protected: | protected: | ||||
/** | /** | ||||
* Should the scroll bar proceed to the left or to the right of the m_X value. | * Should the scrollbar be drawn on the left or on the right of the m_X value. | ||||
* Notice, this has nothing to do with where the owner places it. | * Notice, this has nothing to do with where the owner places it. | ||||
*/ | */ | ||||
bool m_RightAligned; | bool m_RightAligned; | ||||
}; | }; | ||||
#endif // INCLUDED_CGUISCROLLBARVERTICAL | #endif // INCLUDED_CGUISCROLLBARVERTICAL |
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