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ps/trunk/source/graphics/MapGenerator.h
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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/** | /** | ||||
* Random map generator worker thread. | * Random map generator worker thread. | ||||
* (This is run in a thread so that the GUI remains responsive while loading) | * (This is run in a thread so that the GUI remains responsive while loading) | ||||
* | * | ||||
* Thread-safety: | * Thread-safety: | ||||
* - Initialize and constructor/destructor must be called from the main thread. | * - Initialize and constructor/destructor must be called from the main thread. | ||||
* - ScriptInterface created and destroyed by thread | * - ScriptInterface created and destroyed by thread | ||||
* - StructuredClone used to return JS map data - jsvals can't be used across threads/runtimes | * - StructuredClone used to return JS map data - JS:Values can't be used across threads/runtimes. | ||||
*/ | */ | ||||
class CMapGeneratorWorker | class CMapGeneratorWorker | ||||
{ | { | ||||
public: | public: | ||||
CMapGeneratorWorker(); | CMapGeneratorWorker(); | ||||
~CMapGeneratorWorker(); | ~CMapGeneratorWorker(); | ||||
/** | /** | ||||
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Wildfire Games · Phabricator