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binaries/data/mods/public/simulation/templates/template_structure.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_entity_full"> | <Entity parent="template_entity_full"> | ||||
<Armour> | <Armour> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
<Foundation> | <Foundation> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Foundation> | </Foundation> | ||||
</Armour> | </Armour> | ||||
<BuildingAI> | <ManpowerHolderBuilding> | ||||
<DefaultArrowCount>0</DefaultArrowCount> | <DefaultArrowCount>0</DefaultArrowCount> | ||||
<GarrisonArrowMultiplier>0</GarrisonArrowMultiplier> | <GarrisonArrowMultiplier>0</GarrisonArrowMultiplier> | ||||
<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses> | <GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses> | ||||
</BuildingAI> | </ManpowerHolderBuilding> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<PlacementType>land</PlacementType> | <PlacementType>land</PlacementType> | ||||
<Territory>own</Territory> | <Territory>own</Territory> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable> | <Capturable> | ||||
<CapturePoints>500</CapturePoints> | <CapturePoints>500</CapturePoints> | ||||
<RegenRate>0.5</RegenRate> | <RegenRate>0.5</RegenRate> | ||||
<GarrisonRegenRate>5.0</GarrisonRegenRate> | <GarrisonRegenRate>5.0</GarrisonRegenRate> | ||||
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Wildfire Games · Phabricator