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ps/trunk/source/simulation2/components/ICmpSoundManager.h
/* Copyright (C) 2014 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_ICMPSOUNDMANAGER | #ifndef INCLUDED_ICMPSOUNDMANAGER | ||||
#define INCLUDED_ICMPSOUNDMANAGER | #define INCLUDED_ICMPSOUNDMANAGER | ||||
#include "simulation2/system/Interface.h" | #include "simulation2/system/Interface.h" | ||||
#include "maths/FixedVector3D.h" | |||||
/** | /** | ||||
* Interface to the engine's sound system. | * Interface to the engine's sound system. | ||||
*/ | */ | ||||
class ICmpSoundManager : public IComponent | class ICmpSoundManager : public IComponent | ||||
{ | { | ||||
public: | public: | ||||
/** | /** | ||||
* Start playing audio defined by a sound group file. | * Start playing audio defined by a sound group file. | ||||
* @param name VFS path of sound group .xml, relative to audio/ | * @param name VFS path of sound group .xml, relative to audio/ | ||||
* @param source entity emitting the sound (used for positioning) | * @param source entity emitting the sound (used for positioning) | ||||
*/ | */ | ||||
virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0; | virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0; | ||||
/** | |||||
* Start playing audio defined by a sound group file. | |||||
* @param name VFS path of sound group .xml, relative to audio/ | |||||
* @param sourcePos 3d position of the sound emitter | |||||
*/ | |||||
virtual void PlaySoundGroupAtPosition(const std::wstring& name, const CFixedVector3D& sourcePos) = 0; | |||||
virtual void StopMusic() = 0; | virtual void StopMusic() = 0; | ||||
DECLARE_INTERFACE_TYPE(SoundManager) | DECLARE_INTERFACE_TYPE(SoundManager) | ||||
}; | }; | ||||
#endif // INCLUDED_ICMPSOUNDMANAGER | #endif // INCLUDED_ICMPSOUNDMANAGER |
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