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binaries/data/mods/public/simulation/data/settings/diplomacy_colors.json
{ | |||||
"Self": { "r": 0, "g": 0, "b": 255 }, | |||||
"Ally": { "r": 0, "g": 255, "b": 0 }, | |||||
"Neutral": { "r": 255, "g": 255, "b": 0 }, | |||||
"Enemy": { "r": 255, "g": 0, "b": 0 } | |||||
} | |||||
elexis: What are 0-8 are doing here that suspiciously look similar but not identical to the player… | |||||
Done Inline ActionsThose are the team colors, what observers see. I think they should be different than regular colors so that it's obvious whether you're using them or not. They're also brighter, which helps units stand out especially on the minimap, and people might use diplomacy colors for that reason alone. "Self" blue isn't the same as player blue, etc. I can remove "0" (gaia) though, I added it only for completeness. temple: Those are the team colors, what observers see. I think they should be different than regular… | |||||
Not Done Inline ActionsMuch nicer with those strings. Also worth to note that messages.json is configured to translate strings in JSON files of this directory, but the filenames are hardcoded, so this file is not affected. elexis: Much nicer with those strings.
I didn't see read access to these, but in case you want to use… | |||||
Not Done Inline ActionsI'm still a bit dubious about these colors. IMO there should be no color that appears in both player colors and diplo color sets. Otherwise you have more than one guy in the MP chat speaking of the red player that forgot that he had enabled diplo colors and that other players see a different red one. It should become visible to the player if the mode is toggled or not. For instance by indicating that in the GUI button. Can be done separately, but a should-have. Even then, using different colors seems preferable to me. elexis: I'm still a bit dubious about these colors. IMO there should be no color that appears in both… | |||||
Not Done Inline ActionsThere's only so many words for colors and we already use eight of them, plus the diplomacy colors won't match unless they're viewing the same player, so it's not a big concern to me. Do you have suggestions for four colors that aren't similar to any player color (and that also don't conflict with resources)? It sounds good to indicate the toggle status in the button. Hopefully an artist will want to improve the placeholder I've made. temple: There's only so many words for colors and we already use eight of them, plus the diplomacy… | |||||
Not Done Inline ActionsColor spectre is limited and nearly fully used yet already, so not much we can do with mere colors. elexis: Color spectre is limited and nearly fully used yet already, so not much we can do with mere… |
What are 0-8 are doing here that suspiciously look similar but not identical to the player colors? Nuke.