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binaries/data/mods/public/gui/manual/intro.txt
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[font="sans-bold-14"]During Building Placement | [font="sans-bold-14"]During Building Placement | ||||
[font="sans-14"]\[: Rotate building 15 degrees counter-clockwise | [font="sans-14"]\[: Rotate building 15 degrees counter-clockwise | ||||
]: Rotate building 15 degrees clockwise | ]: Rotate building 15 degrees clockwise | ||||
Left Drag: Rotate building using mouse (foundation will be placed on mouse release) | Left Drag: Rotate building using mouse (foundation will be placed on mouse release) | ||||
[font="sans-bold-14"]When loading a saved game | [font="sans-bold-14"]When loading a saved game | ||||
[font="sans-14"]Delete: delete the selected saved game asking confirmation | [font="sans-14"]Delete: delete the selected saved game asking confirmation | ||||
Shift: do not ask confirmation when deleting a saved game | Shift: do not ask confirmation when deleting a saved game | ||||
[font="sans-bold-14"]In Gamesetup | |||||
[font="sans-14"]Tab: Move to next option tab | |||||
Shift + Tab: Move to previous option tab | |||||
elexis: D810 also adds tab and shift+tab to switch tabs. This should be the same hotkey globally… | |||||
bbAuthorUnsubmitted Not Done Inline ActionsDo notice that:
bb: Do notice that:
1) these hotkeys are wrong (should be CTRL+W/S)
2) do not work in gamesetup… | |||||
elexisUnsubmitted Not Done Inline ActionsYou mean the order of key handlers in InitInput() of Gamesetup.cpp determining that Input GUI objects like chat fields consume any key presses before the Hotkeyhandler can process hotkey events? In that case tab should still work if the chat input field isn't selected. The problem that input GUI objects consume events is equally present in other GUI pages with tabs that have input elements, like the options dialog. So still don't see why this should be a GUI page specific hotkey. Also we can assign multiple key combinations to one hotkey, also by default, so for instance Tab and Alt+W simultaneously. elexis: You mean the order of key handlers in `InitInput()` of `Gamesetup.cpp` determining that Input… |
Wildfire Games · Phabricator
D810 also adds tab and shift+tab to switch tabs. This should be the same hotkey globally, agnostic of any gui page. (I don't mind which diff implements it first)