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binaries/data/mods/public/gui/manual/intro.txt
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PageUp with units selected: Highlights the units/buildings guarded by the selection. | PageUp with units selected: Highlights the units/buildings guarded by the selection. | ||||
PageDown with units/buildings selected: Highlights the units guarding the selection. | PageDown with units/buildings selected: Highlights the units guarding the selection. | ||||
Tab: See all status bars (which would also show the building progress) | Tab: See all status bars (which would also show the building progress) | ||||
Alt + S: Toggle summary window. | |||||
bb: A yeller could yell that the tab should get an own line, but not required for me | |||||
Not Done Inline Actionsbut but but elexis: but but but | |||||
Not Done Inline Actions./yell.sh elexis: ./yell.sh
Every hotkey on a separate line, meaning two new lines added for the two other new… | |||||
Not Done Inline Actionslol very true. lets do it. /true.sh exec ffffffff: lol
very true.
lets do it.
/true.sh exec | |||||
Not Done Inline ActionsThe true.sh script printed something to stderr. FS introduces three new hotkeys, so every hotkey being mentioned on a separate line means adding thee new lines. Also means renaming summary.nextpanel to something like tabs.next (and tabs.previous) respectively. Also this should be located the (only other?) dialog hotkey, not near the ingame hotkeys which are used for moving units around and such. (Unrelated, but if bb wants to do it in the same go when editing the wiki page: Technically not a hotkey (since those a virtual), but the nick autocomplete key (which is hardcoded in CInput.cpp) isn't found in the wiki page). elexis: The true.sh script printed something to stderr.
FS introduces three new hotkeys, so every… | |||||
Tab/Shift + Tab: Switch through summary panels in summary window forward/backward. | |||||
[font="sans-bold-14"]Modify mouse action | [font="sans-bold-14"]Modify mouse action | ||||
[font="sans-14"]Ctrl + Right Click on building: Garrison | [font="sans-14"]Ctrl + Right Click on building: Garrison | ||||
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[font="sans-14"]Alt + G: Hide/show the GUI | [font="sans-14"]Alt + G: Hide/show the GUI | ||||
Alt + D: Show/hide developer overlay (with developer options) | Alt + D: Show/hide developer overlay (with developer options) | ||||
Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) | Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) | ||||
Alt + S: Toggle unit silhouettes (might give a small performance boost) | Ctrl + Alt + S: Toggle unit silhouettes (might give a small performance boost) | ||||
Alt + Z: Toggle sky | Alt + Z: Toggle sky | ||||
Alt + V: Toggle aura range visualizations of selected units and structures | Alt + V: Toggle aura range visualizations of selected units and structures | ||||
Alt + B: Toggle heal range visualizations of selected units | Alt + B: Toggle heal range visualizations of selected units | ||||
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Not Done Inline Actionsanother one bb: another one | |||||
Not Done Inline Actionsok thx ffffffff: ok thx |
A yeller could yell that the tab should get an own line, but not required for me