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binaries/data/mods/public/gui/gamesetup/gamesetup.js
Show First 20 Lines • Show All 2,247 Lines • ▼ Show 20 Lines | function addChatMessage(msg) | ||||
let text = g_FormatChatMessage[msg.type](msg, user); | let text = g_FormatChatMessage[msg.type](msg, user); | ||||
if (!text) | if (!text) | ||||
return; | return; | ||||
if (Engine.ConfigDB_GetValue("user", "chat.timestamp") == "true") | if (Engine.ConfigDB_GetValue("user", "chat.timestamp") == "true") | ||||
text = sprintf(translate("%(time)s %(message)s"), { | text = sprintf(translate("%(time)s %(message)s"), { | ||||
"time": sprintf(translate("\\[%(time)s]"), { | "time": chatTimestampToString(Date.now()), | ||||
"time": Engine.FormatMillisecondsIntoDateStringLocal(Date.now(), translate("HH:mm")) | |||||
}), | |||||
"message": text | "message": text | ||||
}); | }); | ||||
g_ChatMessages.push(text); | g_ChatMessages.push(text); | ||||
Engine.GetGUIObjectByName("chatText").caption = g_ChatMessages.join("\n"); | Engine.GetGUIObjectByName("chatText").caption = g_ChatMessages.join("\n"); | ||||
} | } | ||||
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Wildfire Games · Phabricator