Differential D13 Diff 261 binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
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binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
Show All 26 Lines | <Identity> | ||||
<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History> | <History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History> | ||||
<Tooltip>Counters: 3x vs. Cavalry.</Tooltip> | <Tooltip>Counters: 3x vs. Cavalry.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>5</wood> | <wood>5</wood> | ||||
</Loot> | </Loot> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed>8.5</WalkSpeed> | <WalkSpeed>8.5</WalkSpeed> | ||||
<Run> | |||||
<Speed>15.0</Speed> | |||||
</Run> | |||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator