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binaries/data/mods/public/gui/gamesetup/gamesetup.js
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function hideLoadingWindow() | function hideLoadingWindow() | ||||
{ | { | ||||
let loadingWindow = Engine.GetGUIObjectByName("loadingWindow"); | let loadingWindow = Engine.GetGUIObjectByName("loadingWindow"); | ||||
if (loadingWindow.hidden) | if (loadingWindow.hidden) | ||||
return; | return; | ||||
loadingWindow.hidden = true; | loadingWindow.hidden = true; | ||||
Engine.GetGUIObjectByName("setupWindow").hidden = false; | Engine.GetGUIObjectByName("setupWindow").hidden = false; | ||||
Engine.GetGUIObjectByName("chatInput").focus(); | |||||
ffffffff: this is easier to back hotkey offline and online gamesetup | |||||
elexisUnsubmitted Not Done Inline ActionsJoining to play (and chatting in order to play) seems more common than joining to leave. elexis: Joining to play (and chatting in order to play) seems more common than joining to leave. | |||||
ffffffffAuthorUnsubmitted Not Done Inline Actionsnormaly u want to chat u click chat input anyhow no? in lobby to. ffffffff: normaly u want to chat u click chat input anyhow no? in lobby to. | |||||
} | } | ||||
/** | /** | ||||
* Options in the "More Options" or "Map" panel use a generic name. | * Options in the "More Options" or "Map" panel use a generic name. | ||||
* Player settings use custom names. | * Player settings use custom names. | ||||
*/ | */ | ||||
function getGUIObjectNameFromSetting(name) | function getGUIObjectNameFromSetting(name) | ||||
{ | { | ||||
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Wildfire Games · Phabricator
this is easier to back hotkey offline and online gamesetup