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ps/trunk/binaries/data/mods/public/gui/loadgame/load.js
Show First 20 Lines • Show All 110 Lines • ▼ Show 20 Lines | function selectionChanged() | ||||
Engine.GetGUIObjectByName("savedPlayers").caption = metadata.initAttributes.settings.PlayerData.length - 1; | Engine.GetGUIObjectByName("savedPlayers").caption = metadata.initAttributes.settings.PlayerData.length - 1; | ||||
Engine.GetGUIObjectByName("savedPlayedTime").caption = timeToString(metadata.gui.timeElapsed ? metadata.gui.timeElapsed : 0); | Engine.GetGUIObjectByName("savedPlayedTime").caption = timeToString(metadata.gui.timeElapsed ? metadata.gui.timeElapsed : 0); | ||||
Engine.GetGUIObjectByName("savedMapType").caption = translateMapType(metadata.initAttributes.mapType); | Engine.GetGUIObjectByName("savedMapType").caption = translateMapType(metadata.initAttributes.mapType); | ||||
Engine.GetGUIObjectByName("savedMapSize").caption = translateMapSize(metadata.initAttributes.settings.Size); | Engine.GetGUIObjectByName("savedMapSize").caption = translateMapSize(metadata.initAttributes.settings.Size); | ||||
Engine.GetGUIObjectByName("savedVictory").caption = translateVictoryCondition(metadata.initAttributes.settings.GameType); | Engine.GetGUIObjectByName("savedVictory").caption = translateVictoryCondition(metadata.initAttributes.settings.GameType); | ||||
let caption = sprintf(translate("Mods: %(mods)s"), { "mods": metadata.mods.join(translate(", ")) }); | let caption = sprintf(translate("Mods: %(mods)s"), { "mods": metadata.mods.join(translate(", ")) }); | ||||
if (!hasSameMods(metadata, Engine.GetEngineInfo())) | if (!hasSameMods(metadata, Engine.GetEngineInfo())) | ||||
caption = "[color=\"orange\"]" + caption + "[/color]"; | caption = coloredText(caption, "orange"); | ||||
Engine.GetGUIObjectByName("savedMods").caption = caption; | Engine.GetGUIObjectByName("savedMods").caption = caption; | ||||
Engine.GetGUIObjectByName("savedPlayersNames").caption = formatPlayerInfo( | Engine.GetGUIObjectByName("savedPlayersNames").caption = formatPlayerInfo( | ||||
metadata.initAttributes.settings.PlayerData, | metadata.initAttributes.settings.PlayerData, | ||||
metadata.gui.states | metadata.gui.states | ||||
); | ); | ||||
} | } | ||||
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Wildfire Games · Phabricator