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Standalone View
binaries/data/mods/public/gui/session/messages.js
Show First 20 Lines • Show All 586 Lines • ▼ Show 20 Lines | for (let n of notifications) | ||||
let message = n.message; | let message = n.message; | ||||
if (n.translateMessage) | if (n.translateMessage) | ||||
message = translate(message); | message = translate(message); | ||||
let parameters = n.parameters || {}; | let parameters = n.parameters || {}; | ||||
if (n.translateParameters) | if (n.translateParameters) | ||||
translateObjectKeys(parameters, n.translateParameters); | translateObjectKeys(parameters, n.translateParameters); | ||||
parameters.time = timeToString(n.endTime - GetSimState().timeElapsed); | parameters.time = durationToString(n.endTime - GetSimState().timeElapsed); | ||||
colorizePlayernameParameters(parameters); | colorizePlayernameParameters(parameters); | ||||
notificationText += sprintf(message, parameters) + "\n"; | notificationText += sprintf(message, parameters) + "\n"; | ||||
} | } | ||||
Engine.GetGUIObjectByName("notificationText").caption = notificationText; | Engine.GetGUIObjectByName("notificationText").caption = notificationText; | ||||
} | } | ||||
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Wildfire Games · Phabricator