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binaries/data/mods/public/simulation/components/WallSet.js
Show All 15 Lines | "<interleave>" + | ||||
"<text/>" + | "<text/>" + | ||||
"</element>" + | "</element>" + | ||||
"<element name='WallMedium' a:help='Template name of the medium-size wall segment'>" + | "<element name='WallMedium' a:help='Template name of the medium-size wall segment'>" + | ||||
"<text/>" + | "<text/>" + | ||||
"</element>" + | "</element>" + | ||||
"<element name='WallShort' a:help='Template name of the short wall segment'>" + | "<element name='WallShort' a:help='Template name of the short wall segment'>" + | ||||
"<text/>" + | "<text/>" + | ||||
"</element>" + | "</element>" + | ||||
"<optional>" + | |||||
"<element name='WallCurves' a:help='Space-separated list of template names of curving wall segments.'>" + | |||||
"<text/>" + | |||||
"</element>" + | |||||
"</optional>" + | |||||
"<optional>" + | |||||
"<element name='WallEnd'>" + | |||||
"<text/>" + | |||||
"</element>" + | |||||
"</optional>" + | |||||
"<optional>" + | |||||
"<element name='Fort'>" + | |||||
"<text/>" + | |||||
"</element>" + | |||||
"</optional>" + | |||||
"</interleave>" + | "</interleave>" + | ||||
"</element>" + | "</element>" + | ||||
"<element name='MinTowerOverlap' a:help='Maximum fraction that wall segments are allowed to overlap towers, where 0 signifies no overlap and 1 full overlap'>" + | "<element name='MinTowerOverlap' a:help='Maximum fraction that wall segments are allowed to overlap towers, where 0 signifies no overlap and 1 full overlap'>" + | ||||
"<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" + | "<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" + | ||||
"</element>" + | "</element>" + | ||||
elexis: Why are these added? (Why isn't there WallCurceThird and Fifth?) | |||||
Not Done Inline ActionsWhy WallLong? WallShort? Why isn't there WallMediumShort? WallLengthOfLepersMeh? s0600204: Why `WallLong`? `WallShort`?
Why isn't there `WallMediumShort`? `WallLengthOfLepersMeh`? | |||||
"<element name='MaxTowerOverlap' a:help='Minimum fraction that wall segments are required to overlap towers, where 0 signifies no overlap and 1 full overlap'>" + | "<element name='MaxTowerOverlap' a:help='Minimum fraction that wall segments are required to overlap towers, where 0 signifies no overlap and 1 full overlap'>" + | ||||
"<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" + | "<data type='decimal'><param name='minInclusive'>0.0</param><param name='maxInclusive'>1.0</param></data>" + | ||||
"</element>"; | "</element>"; | ||||
WallSet.prototype.Init = function() | WallSet.prototype.Init = function() | ||||
{ | { | ||||
}; | }; | ||||
WallSet.prototype.Serialize = null; | WallSet.prototype.Serialize = null; | ||||
Engine.RegisterComponentType(IID_WallSet, "WallSet", WallSet); | Engine.RegisterComponentType(IID_WallSet, "WallSet", WallSet); |
Wildfire Games · Phabricator
Why are these added? (Why isn't there WallCurceThird and Fifth?)