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binaries/data/mods/public/gui/summary/summary.js
Show First 20 Lines • Show All 450 Lines • ▼ Show 20 Lines | Engine.GetGUIObjectByName("summaryText").caption = | ||||
assignedState.state == "won" ? | assignedState.state == "won" ? | ||||
translate("You have won the battle!") : | translate("You have won the battle!") : | ||||
assignedState.state == "defeated" ? | assignedState.state == "defeated" ? | ||||
translate("You have been defeated...") : | translate("You have been defeated...") : | ||||
translate("You have abandoned the game."); | translate("You have abandoned the game."); | ||||
Engine.GetGUIObjectByName("timeElapsed").caption = sprintf( | Engine.GetGUIObjectByName("timeElapsed").caption = sprintf( | ||||
translate("Game time elapsed: %(time)s"), { | translate("Game time elapsed: %(time)s"), { | ||||
"time": timeToString(g_GameData.sim.timeElapsed) | "time": durationToString(g_GameData.sim.timeElapsed) | ||||
}); | }); | ||||
let mapType = g_Settings.MapTypes.find(type => type.Name == g_GameData.sim.mapSettings.mapType); | let mapType = g_Settings.MapTypes.find(type => type.Name == g_GameData.sim.mapSettings.mapType); | ||||
let mapSize = g_Settings.MapSizes.find(size => size.Tiles == g_GameData.sim.mapSettings.Size || 0); | let mapSize = g_Settings.MapSizes.find(size => size.Tiles == g_GameData.sim.mapSettings.Size || 0); | ||||
Engine.GetGUIObjectByName("mapName").caption = sprintf( | Engine.GetGUIObjectByName("mapName").caption = sprintf( | ||||
translate("%(mapName)s - %(mapType)s"), { | translate("%(mapName)s - %(mapType)s"), { | ||||
"mapName": translate(g_GameData.sim.mapSettings.Name), | "mapName": translate(g_GameData.sim.mapSettings.Name), | ||||
Show All 33 Lines |
Wildfire Games · Phabricator