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ps/trunk/source/graphics/tests/test_TextureConverter.h
/* Copyright (C) 2010 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "lib/self_test.h" | #include "lib/self_test.h" | ||||
#include "graphics/TextureConverter.h" | #include "graphics/TextureConverter.h" | ||||
#include "lib/alignment.h" | |||||
#include "lib/file/vfs/vfs.h" | #include "lib/file/vfs/vfs.h" | ||||
#include "lib/res/h_mgr.h" | #include "lib/res/h_mgr.h" | ||||
#include "lib/tex/tex.h" | #include "lib/tex/tex.h" | ||||
#include "ps/XML/Xeromyces.h" | #include "ps/XML/Xeromyces.h" | ||||
class TestTextureConverter : public CxxTest::TestSuite | class TestTextureConverter : public CxxTest::TestSuite | ||||
{ | { | ||||
PIVFS m_VFS; | PIVFS m_VFS; | ||||
public: | public: | ||||
void setUp() | void setUp() | ||||
{ | { | ||||
DeleteDirectory(DataDir()/"_testcache"); // clean up in case the last test run failed | DeleteDirectory(DataDir()/"_testcache"); // clean up in case the last test run failed | ||||
m_VFS = CreateVfs(20*MiB); | m_VFS = CreateVfs(); | ||||
TS_ASSERT_OK(m_VFS->Mount(L"", DataDir()/"mods"/"_test.tex", VFS_MOUNT_MUST_EXIST)); | TS_ASSERT_OK(m_VFS->Mount(L"", DataDir()/"mods"/"_test.tex", VFS_MOUNT_MUST_EXIST)); | ||||
TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir()/"_testcache")); | TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir()/"_testcache")); | ||||
} | } | ||||
void tearDown() | void tearDown() | ||||
{ | { | ||||
m_VFS.reset(); | m_VFS.reset(); | ||||
DeleteDirectory(DataDir()/"_testcache"); | DeleteDirectory(DataDir()/"_testcache"); | ||||
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Wildfire Games · Phabricator