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ps/trunk/binaries/data/config/default.cfg
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[gui] | [gui] | ||||
cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) | cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) | ||||
scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays | scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays | ||||
[gui.gamesetup] | [gui.gamesetup] | ||||
enabletips = true ; Enable/Disable tips during gamesetup (for newcomers) | enabletips = true ; Enable/Disable tips during gamesetup (for newcomers) | ||||
assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled. | assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled. | ||||
aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest) | aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest) | ||||
aibehavior = "random" ; Default behavior of the AI (random, generalist, aggressive or defensive) | |||||
[gui.session] | [gui.session] | ||||
camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? | camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? | ||||
timeelapsedcounter = false ; Show the game duration in the top right corner | timeelapsedcounter = false ; Show the game duration in the top right corner | ||||
batchtrainingsize = 5 ; Number of units to be trained per batch (when pressing the hotkey) | batchtrainingsize = 5 ; Number of units to be trained per batch (when pressing the hotkey) | ||||
woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number | woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number | ||||
attackrange = true ; Display attack range overlays of selected defensive structures | attackrange = true ; Display attack range overlays of selected defensive structures | ||||
aurasrange = true ; Display aura range overlays of selected units and structures | aurasrange = true ; Display aura range overlays of selected units and structures | ||||
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Wildfire Games · Phabricator