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binaries/data/config/default.cfg
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server = "lobby.wildfiregames.com" ; Address of the STUN server. | server = "lobby.wildfiregames.com" ; Address of the STUN server. | ||||
port = 3478 ; Port of the STUN server. | port = 3478 ; Port of the STUN server. | ||||
delay = 200 ; Duration in milliseconds that is waited between STUN messages. | delay = 200 ; Duration in milliseconds that is waited between STUN messages. | ||||
; Smaller numbers speed up joins but also become less stable. | ; Smaller numbers speed up joins but also become less stable. | ||||
[mod] | [mod] | ||||
enabledmods = "mod public" | enabledmods = "mod public" | ||||
[modio.v1] | |||||
baseurl = "https://api.mod.io/v1" | |||||
leper: I suppose I don't have to tell anyone that once this is merged that key should be replaced by… | |||||
api_key = "acf8fc07e3a8e9228ef4d5704c1659a1" | |||||
name_id = "0ad" | |||||
Done Inline ActionsThis should not be using the test instance. leper: This should not be using the test instance. | |||||
Not Done Inline ActionsI would like to continue using the test instance until we have actual mods (like the CJK mods) on the production instance. I will commit a change to this and the api key upon translation freeze. Itms: I would like to continue using the test instance until we have actual mods (like the CJK mods)… | |||||
Done Inline ActionsCommitting it like that will lead to some people installing the test mods, I'll not have to help debug the ensuing chaos. Also I suppose I should inform you that the metadata in the API should be the same as in the mod.json file. leper: Committing it like that will lead to some people installing the test mods, I'll not have to… | |||||
Not Done Inline ActionsWell it will be SVN users, who should be aware, but I see your point and I'll change that. Not diving into the release instance just now, I'm only updating the patch tonight. Itms: Well it will be SVN users, who should be aware, but I see your point and I'll change that. Not… | |||||
[network] | [network] | ||||
Done Inline ActionsWhich I presume means this needs an update too. leper: Which I presume means this needs an update too. | |||||
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | ||||
lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | ||||
observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | ||||
[overlay] | [overlay] | ||||
fps = "false" ; Show frames per second in top right corner | fps = "false" ; Show frames per second in top right corner | ||||
realtime = "false" ; Show current system time in top right corner | realtime = "false" ; Show current system time in top right corner | ||||
netwarnings = "true" ; Show warnings if the network connection is bad | netwarnings = "true" ; Show warnings if the network connection is bad | ||||
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Wildfire Games · Phabricator
I suppose I don't have to tell anyone that once this is merged that key should be replaced by something else.