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binaries/data/mods/public/gui/reference/structree/rows.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<object name="phase_rows"> | <object name="phase_rows"> | ||||
<repeat count="4" var="k"> | <repeat count="4" var="k"> | ||||
<object name="phase[k]"> | <object name="phase[k]"> | ||||
<repeat count="20" var="s"> | <repeat count="20" var="s"> | ||||
<object type="image" style="StructBox" name="phase[k]_struct[s]"> | <object type="image" style="StructBox" name="phase[k]_struct[s]"> | ||||
<object type="text" style="StructNameSpecific" name="phase[k]_struct[s]_name"/> | <object type="text" style="StructNameSpecific" name="phase[k]_struct[s]_name"/> | ||||
<object type="image" style="StructIcon" name="phase[k]_struct[s]_icon" | <object type="button" style="StructIcon" name="phase[k]_struct[s]_icon" | ||||
sprite="stretched:pregame/shell/logo/wfg_logo_white.png" | sprite="stretched:pregame/shell/logo/wfg_logo_white.png" | ||||
/> | /> | ||||
<object name="phase[k]_struct[s]_rows"> | <object name="phase[k]_struct[s]_rows"> | ||||
<repeat count="4" var="r"> | <repeat count="4" var="r"> | ||||
<object name="phase[k]_struct[s]_row[r]"> | <object name="phase[k]_struct[s]_row[r]"> | ||||
<repeat count="24" var="p"> | <repeat count="24" var="p"> | ||||
<object type="image" style="ProdBox" name="phase[k]_struct[s]_row[r]_prod[p]"/> | <object type="button" style="ProdBox" name="phase[k]_struct[s]_row[r]_prod[p]"/> | ||||
</repeat> | </repeat> | ||||
</object> | </object> | ||||
</repeat> | </repeat> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
</repeat> | </repeat> | ||||
</object> | </object> | ||||
</repeat> | </repeat> | ||||
</object> | </object> |
Wildfire Games · Phabricator