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source/simulation2/components/ICmpRangeOverlayRenderer.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2018 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
Show All 19 Lines | public: | ||||
*/ | */ | ||||
virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0; | virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0; | ||||
/** | /** | ||||
* Delete all range overlays. | * Delete all range overlays. | ||||
*/ | */ | ||||
virtual void ResetRangeOverlays() = 0; | virtual void ResetRangeOverlays() = 0; | ||||
/** | |||||
* Updates the overlay color to match the player color. | |||||
*/ | |||||
virtual void UpdateColor() = 0; | |||||
DECLARE_INTERFACE_TYPE(RangeOverlayRenderer) | DECLARE_INTERFACE_TYPE(RangeOverlayRenderer) | ||||
}; | }; | ||||
#endif // INCLUDED_ICMPRANGEOVERLAYRENDERER | #endif // INCLUDED_ICMPRANGEOVERLAYRENDERER |
Wildfire Games · Phabricator