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binaries/data/mods/public/gui/options/options.json
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"label": "Windowed Mode", | "label": "Windowed Mode", | ||||
"tooltip": "Start 0 A.D. in a window", | "tooltip": "Start 0 A.D. in a window", | ||||
"config": "windowed" | "config": "windowed" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Background Pause", | "label": "Background Pause", | ||||
"tooltip": "Pause single player games when window loses focus", | "tooltip": "Pause single player games when window loses focus", | ||||
"config": "pauseonfocusloss" | "config": "pausegameonfocusloss", | ||||
"function": "SetPauseGameOnFocusLossEnabled" | |||||
ffffffff: (gameplay continues, but cpu usage is shortend heavily, also good for hosting without play) | |||||
Not Done Inline Actionsgameplay = simulation. So the one should be in the graphics settings and the other in the gameplay / generic settings. elexis: gameplay = simulation.
gameplay continuing is the reason why these are two different settings. | |||||
Not Done Inline Actionsgraphics settings seem overloaded ffffffff: graphics settings seem overloaded | |||||
Not Done Inline ActionsOk, sorry. Forget my comment. :( ffffffff: Ok, sorry.
Forget my comment. :( | |||||
}, | }, | ||||
Not Done Inline ActionsJust leave this hunk untouched, it didn't do any harm elexis: Just leave this hunk untouched, it didn't do any harm | |||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Enable Welcome Screen", | "label": "Enable Welcome Screen", | ||||
"tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.", | "tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.", | ||||
"config": "gui.splashscreen.enable" | "config": "gui.splashscreen.enable" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
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}, | }, | ||||
{ | { | ||||
"type": "slider", | "type": "slider", | ||||
"label": "FPS Throttling in Games", | "label": "FPS Throttling in Games", | ||||
"tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", | "tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", | ||||
"config": "adaptivefps.session", | "config": "adaptivefps.session", | ||||
"min": 20, | "min": 20, | ||||
"max": 100 | "max": 100 | ||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Only Render When Focused", | |||||
Not Done Inline Actions"Only Render When Focused"? CPU hint is not part of the name, so should be moved to the tooltip. Also players will think it helps too if the game is focused unless the statement were constrained. elexis: "Only Render When Focused"?
CPU hint is not part of the name, so should be moved to the… | |||||
"tooltip": "Pause rendering if the window is not focused.\nTip: This can be helpful when fast forwarding in replays.", | |||||
Not Done Inline Actionssimulation is the accurate developer term, but for the player it's just "match" or "game" I suppose. So, "Pause rendering if the window is not focused.\n[color=\"yellow\"]Tip[/color]: This can be helpful when fast forwarding." Don't see the point to advertize people idling as observers in games without actually watching (what was the urban dictionary term for that?) elexis: simulation is the accurate developer term, but for the player it's just "match" or "game" I… | |||||
Not Done Inline ActionsNot a fan of GUI tags in translated strings, every translator will have to get every character right, but they shouldn't be concerned with that formatting. We don't need the "Tip:" either since this is a toolTIP, so a Tip by definition. elexis: Not a fan of GUI tags in translated strings, every translator will have to get every character… | |||||
"config": "pauserendereronfocusloss", | |||||
"function": "SetPauseRendererOnFocusLossEnabled" | |||||
} | } | ||||
] | ] | ||||
}, | }, | ||||
{ | { | ||||
"label": "Sound", | "label": "Sound", | ||||
"options": | "options": | ||||
[ | [ | ||||
{ | { | ||||
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(gameplay continues, but cpu usage is shortend heavily, also good for hosting without play)