Differential D1279 Diff 5682 binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
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binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
{ | { | ||||
"type": "garrison", | "type": "garrison", | ||||
"affects": ["Ship"], | "affects": ["Ship"], | ||||
"affectedPlayers": ["MutualAlly"], | "affectedPlayers": ["MutualAlly"], | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.5 }, | { "value": "UnitMotion/WalkSpeed", "multiply": 1.5 }, | ||||
{ "value": "UnitMotion/Run/Speed", "multiply": 1.5 }, | { "value": "UnitMotion/Run/Speed", "multiply": 1.5 }, | ||||
{ "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.5 } | { "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.7 } | ||||
mimo: Why not "multiply: 0.7"? 0.2 with a usual value of 0.7 is 30% reduction (i guess there are no… | |||||
Done Inline ActionsThe batch time modifier is a weird thing. I can multiply by 0.7 instead, it doesn't matter. temple: The batch time modifier is a weird thing. I can multiply by 0.7 instead, it doesn't matter. | |||||
], | ], | ||||
"auraName": "Naval Commander", | "auraName": "Naval Commander", | ||||
"auraDescription": "When garrisoned in a ship, the ship is +50% faster and trains batches of units faster." | "auraDescription": "When garrisoned in a ship, the ship is +50% faster and trains batches of units faster." | ||||
} | } |
Wildfire Games · Phabricator
Why not "multiply: 0.7"? 0.2 with a usual value of 0.7 is 30% reduction (i guess there are no protection in the code against negative values, so we should not allow the possibility).