Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
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binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_champion"> | <Entity parent="template_unit_champion"> | ||||
<Armour> | <Armour> | ||||
<Hack>5</Hack> | <Hack>5</Hack> | ||||
<Pierce>5</Pierce> | <Pierce>5</Pierce> | ||||
<Crush>20</Crush> | <Crush>20</Crush> | ||||
</Armour> | </Armour> | ||||
<Cost> | <Cost> | ||||
<BuildTime>30</BuildTime> | <BuildTime>20</BuildTime> | ||||
elexis: Why reduce champ train time from 30 to 20? It was intentionally changed as the games were… | |||||
Not Done Inline ActionsIn rP18025 costs were increased, stats were decreased. Here we're only changing the training time, infantry from 30s to 20s where before it was 13s, cavalry from 40s to 30s where it had been 15s. temple: In rP18025 costs were increased, stats were decreased. Here we're only changing the training… | |||||
<Resources> | <Resources> | ||||
<food>125</food> | <food>125</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
<metal>75</metal> | <metal>75</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Health> | <Health> | ||||
Show All 33 Lines |
Wildfire Games · Phabricator
Why reduce champ train time from 30 to 20? It was intentionally changed as the games were always a champion-rushing game. Now we have lots of citizen soldiers and many champion games, no?