Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
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binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_hero_cavalry"> | <Entity parent="template_unit_hero_cavalry"> | ||||
<Armour> | <Armour> | ||||
<Hack op="add">1</Hack> | <Hack op="add">1</Hack> | ||||
<Pierce op="add">2</Pierce> | <Pierce op="add">2</Pierce> | ||||
</Armour> | </Armour> | ||||
<Attack> | <Attack> | ||||
<Melee> | <Melee> | ||||
<Hack>24.0</Hack> | <Hack>28.0</Hack> | ||||
<Pierce>52.0</Pierce> | <Pierce>24.0</Pierce> | ||||
<Crush>0.0</Crush> | <Crush>0.0</Crush> | ||||
<MaxRange>6.0</MaxRange> | <MaxRange>6.0</MaxRange> | ||||
<Bonuses> | |||||
<BonusCavMelee> | |||||
<Classes>Cavalry</Classes> | |||||
<Multiplier>1.5</Multiplier> | |||||
temple: 1.5 | |||||
Not Done Inline ActionsI like the (1.5) multiplier idea, but one has to be careful to not make the unit OP, i.e no other unit being able to counter this one. Especially worth to conisder when reducing the repeat time so drastically and buffing the actual attack on top of it.. elexis: I like the (1.5) multiplier idea, but one has to be careful to not make the unit OP, i.e no… | |||||
</BonusCavMelee> | |||||
</Bonuses> | |||||
<PrepareTime>500</PrepareTime> | <PrepareTime>500</PrepareTime> | ||||
<RepeatTime>3500</RepeatTime> | <RepeatTime>2000</RepeatTime> | ||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | <PreferredClasses datatype="tokens">Human</PreferredClasses> | ||||
</Melee> | </Melee> | ||||
</Attack> | </Attack> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses> | <VisibleClasses datatype="tokens">Melee Spear</VisibleClasses> | ||||
<GenericName>Hero Cavalry Spearman</GenericName> | <GenericName>Hero Cavalry Spearman</GenericName> | ||||
<Tooltip>Counters: 1.5x vs. Cavalry.</Tooltip> | |||||
</Identity> | </Identity> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">1.0</WalkSpeed> | <WalkSpeed op="mul">1.0</WalkSpeed> | ||||
<Run> | <Run> | ||||
<Speed op="mul">1.0</Speed> | <Speed op="mul">1.0</Speed> | ||||
</Run> | </Run> | ||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
1.5