Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
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binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
Show All 25 Lines | <Entity parent="template_unit_infantry_ranged"> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Archer</VisibleClasses> | <VisibleClasses datatype="tokens">Archer</VisibleClasses> | ||||
<GenericName>Archer</GenericName> | <GenericName>Archer</GenericName> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>5</wood> | <wood>5</wood> | ||||
</Loot> | </Loot> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">0.9</WalkSpeed> | <WalkSpeed op="mul">1.1</WalkSpeed> | ||||
elexis: Not sure about making archers faster than average infantry. Especially since the idea with 90%… | |||||
Not Done Inline ActionsWhy then can slingers and skirms run away? temple: Why then can slingers and skirms run away? | |||||
<Run> | <Run> | ||||
<Speed op="mul">0.9</Speed> | <Speed op="mul">1.1</Speed> | ||||
</Run> | </Run> | ||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Not sure about making archers faster than average infantry. Especially since the idea with 90% walk speed must have been that they are good at distance but eventually can't run away once the player took a wrong decision.