Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
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binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_infantry_ranged"> | <Entity parent="template_unit_infantry_ranged"> | ||||
<Armour> | <Armour> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
</Armour> | </Armour> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<Hack>0</Hack> | <Hack>0</Hack> | ||||
<Pierce>16.0</Pierce> | <Pierce>16.0</Pierce> | ||||
<Crush>0</Crush> | <Crush>0</Crush> | ||||
<MaxRange>24.0</MaxRange> | <MaxRange>24.0</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>0.0</MinRange> | ||||
<ProjectileSpeed>62.5</ProjectileSpeed> | <ProjectileSpeed>62.5</ProjectileSpeed> | ||||
<PrepareTime>750</PrepareTime> | <PrepareTime>750</PrepareTime> | ||||
<RepeatTime>1250</RepeatTime> | <RepeatTime>1250</RepeatTime> | ||||
<Spread>3.0</Spread> | <Spread>4.0</Spread> | ||||
elexis: Should do some fights, possibly in the atlas sim, possibly using the "gift from the gods" cheat | |||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<Cost> | <Cost> | ||||
<Resources> | <Resources> | ||||
<wood>50</wood> | <wood>50</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Javelin</VisibleClasses> | <VisibleClasses datatype="tokens">Javelin</VisibleClasses> | ||||
<GenericName>Skirmisher</GenericName> | <GenericName>Skirmisher</GenericName> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>5</wood> | <wood>5</wood> | ||||
</Loot> | </Loot> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">1.5</WalkSpeed> | <WalkSpeed op="mul">1.4</WalkSpeed> | ||||
<Run> | <Run> | ||||
<Speed op="mul">1.5</Speed> | <Speed op="mul">1.4</Speed> | ||||
Not Done Inline Actions40% walking speed bonus in comparison to general infantry definitely sounds sufficient. (Even 30% would still be the maximum infantry speed): template_unit_infantry_melee_pikeman.xml: <WalkSpeed op="mul">0.8</WalkSpeed> template_unit_infantry_melee_spearman.xml: <WalkSpeed op="mul">0.95</WalkSpeed> template_unit_infantry_ranged_archer.xml: <WalkSpeed op="mul">0.9</WalkSpeed> template_unit_infantry_ranged_javelinist.xml: <WalkSpeed op="mul">1.5</WalkSpeed> template_unit_infantry_melee_swordsman.xml: <WalkSpeed op="mul">1.05</WalkSpeed> template_unit_infantry_ranged_slinger.xml: <WalkSpeed op="mul">1.2</WalkSpeed> elexis: 40% walking speed bonus in comparison to general infantry definitely sounds sufficient. (Even… | |||||
</Run> | </Run> | ||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Should do some fights, possibly in the atlas sim, possibly using the "gift from the gods" cheat