Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
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binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_support"> | <Entity parent="template_unit_support"> | ||||
<Cost> | <Cost> | ||||
<Resources> | <Resources> | ||||
<food>250</food> | <food>200</food> | ||||
elexis: One buff by itself should be sufficient if they need to be buffed.
Is it actually needed? Just… | |||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Heal> | <Heal> | ||||
<Range>12</Range> | <Range>12</Range> | ||||
<HP>5</HP> | <HP>5</HP> | ||||
<Rate>2000</Rate> | <Rate>2000</Rate> | ||||
<UnhealableClasses datatype="tokens"/> | <UnhealableClasses datatype="tokens"/> | ||||
<HealableClasses datatype="tokens">Human</HealableClasses> | <HealableClasses datatype="tokens">Human</HealableClasses> | ||||
Show All 10 Lines | <Identity> | ||||
<Classes datatype="tokens">-ConquestCritical</Classes> | <Classes datatype="tokens">-ConquestCritical</Classes> | ||||
<GenericName>Healer</GenericName> | <GenericName>Healer</GenericName> | ||||
<Rank>Basic</Rank> | <Rank>Basic</Rank> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
<Tooltip>Heal units.</Tooltip> | <Tooltip>Heal units.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Healer</VisibleClasses> | <VisibleClasses datatype="tokens">Healer</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Promotion> | <Promotion> | ||||
<RequiredXp>200</RequiredXp> | <RequiredXp>150</RequiredXp> | ||||
</Promotion> | </Promotion> | ||||
<Selectable> | <Selectable> | ||||
<Overlay> | <Overlay> | ||||
<Texture> | <Texture> | ||||
<MainTexture>plus/128x128.png</MainTexture> | <MainTexture>plus/128x128.png</MainTexture> | ||||
<MainTextureMask>plus/128x128_mask.png</MainTextureMask> | <MainTextureMask>plus/128x128_mask.png</MainTextureMask> | ||||
</Texture> | </Texture> | ||||
</Overlay> | </Overlay> | ||||
Show All 20 Lines |
Wildfire Games · Phabricator
One buff by itself should be sufficient if they need to be buffed.
Is it actually needed? Just because temple buildings can be more efficient doesn't inherently mean that we have to make these guys more efficient too. Could nerf the temple building instead.