Differential D1279 Diff 5682 binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
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binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_champion_infantry_spearman"> | <Entity parent="template_unit_champion_infantry_spearman"> | ||||
<Armour> | <Armour> | ||||
<Hack op="add">-3</Hack> | <Hack op="add">-3</Hack> | ||||
<Pierce op="add">-3</Pierce> | <Pierce op="add">-3</Pierce> | ||||
</Armour> | </Armour> | ||||
<Cost> | <Cost> | ||||
<BuildTime op="mul">0.5</BuildTime> | <BuildTime op="mul">0.75</BuildTime> | ||||
mimo: That's not a balanced change, but a gameplay one. These were a special kind of champion less… | |||||
Done Inline ActionsFanatics have lower armor/health in exchange for speed. Black cloaks also used to train at 15s for no apparent reason. The other champions now train at 20s so it seems weird for these two to train at half the time = 10s. I can change those to back to 15s if you'd like, I don't have a strong opinion. temple: Fanatics have lower armor/health in exchange for speed. Black cloaks also used to train at 15s… | |||||
Not Done Inline ActionsI like/d their ability to rush and raid. It's also one of the historic traits of the civ. I'd be ok with making cloaks 2-5s slower if that helps with differentiation. (Could be split from the diff too) elexis: I like/d their ability to rush and raid. It's also one of the historic traits of the civ. I'd… | |||||
<Resources> | <Resources> | ||||
<food>0</food> | <food>0</food> | ||||
<metal op="mul">2</metal> | <metal op="mul">2</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Health> | |||||
<Max op="mul">0.85</Max> | |||||
</Health> | |||||
<Identity> | <Identity> | ||||
<Civ>gaul</Civ> | <Civ>gaul</Civ> | ||||
<GenericName>Naked Fanatic</GenericName> | <GenericName>Naked Fanatic</GenericName> | ||||
<SpecificName>Gaesata</SpecificName> | <SpecificName>Gaesata</SpecificName> | ||||
<Icon>units/celt_fanatic.png</Icon> | <Icon>units/celt_fanatic.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<UnitMotion> | <UnitMotion> | ||||
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Wildfire Games · Phabricator
That's not a balanced change, but a gameplay one. These were a special kind of champion less powerful but rapidly trained which i think help to diversify the civs and thus the gameplay. Please, explain the reasons to remove that.