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ps/trunk/binaries/data/mods/public/maps/random/the_nile.js
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new TileClassPainter(clDirt) | new TileClassPainter(clDirt) | ||||
], | ], | ||||
avoidClasses(clForest, 0, clDirt, 5, clPlayer, 10, clWater, 1, clGrass, 5, clShore, 1, clPond, 1), | avoidClasses(clForest, 0, clDirt, 5, clPlayer, 10, clWater, 1, clGrass, 5, clShore, 1, clPond, 1), | ||||
scaleByMapSize(15, 45)); | scaleByMapSize(15, 45)); | ||||
Engine.SetProgress(60); | Engine.SetProgress(60); | ||||
g_Map.log("Creating stone mines"); | g_Map.log("Creating stone mines"); | ||||
var group = new SimpleGroup([new SimpleObject(oStoneSmall, 0, 2, 0, 4), new SimpleObject(oStoneLarge, 1, 1, 0, 4)], true, clRock); | var group = new SimpleGroup([new SimpleObject(oStoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1), new SimpleObject(oStoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)], true, clRock); | ||||
createObjectGroupsDeprecated(group, 0, | createObjectGroupsDeprecated(group, 0, | ||||
avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), | avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), | ||||
scaleByMapSize(4,16), 100 | scaleByMapSize(4,16), 100 | ||||
); | ); | ||||
g_Map.log("Creating small stone quarries"); | g_Map.log("Creating small stone quarries"); | ||||
group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock); | group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock); | ||||
createObjectGroupsDeprecated(group, 0, | createObjectGroupsDeprecated(group, 0, | ||||
avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), | avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), | ||||
scaleByMapSize(4,16), 100 | scaleByMapSize(4,16), 100 | ||||
); | ); | ||||
g_Map.log("Creating metal mines"); | g_Map.log("Creating metal mines"); | ||||
group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal); | group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal); | ||||
createObjectGroupsDeprecated(group, 0, | createObjectGroupsDeprecated(group, 0, | ||||
avoidClasses(clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clWater, 1, clPond, 1), | avoidClasses(clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clWater, 1, clPond, 1), | ||||
scaleByMapSize(4,16), 100 | scaleByMapSize(4,16), 100 | ||||
); | ); | ||||
g_Map.log("Creating stone mines"); | g_Map.log("Creating stone mines"); | ||||
group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock); | group = new SimpleGroup([new SimpleObject(oStoneSmall, 0, 2, 0, 4, 0, 2 * Math.PI, 1), new SimpleObject(oStoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)], true, clRock); | ||||
createObjectGroupsDeprecated(group, 0, | createObjectGroupsDeprecated(group, 0, | ||||
[avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), stayClasses(clDesert, 3)], | [avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clPond, 1), stayClasses(clDesert, 3)], | ||||
scaleByMapSize(6,20), 100 | scaleByMapSize(6,20), 100 | ||||
); | ); | ||||
g_Map.log("Creating small stone quarries"); | g_Map.log("Creating small stone quarries"); | ||||
group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock); | group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock); | ||||
createObjectGroupsDeprecated(group, 0, | createObjectGroupsDeprecated(group, 0, | ||||
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Wildfire Games · Phabricator