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ps/trunk/source/graphics/UnitAnimation.h
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2018 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 76 Lines • ▼ Show 20 Lines | public: | ||||
void Update(float time); | void Update(float time); | ||||
/** | /** | ||||
* Regenerate internal animation state from the models in the current unit. | * Regenerate internal animation state from the models in the current unit. | ||||
* This should be called whenever the unit is changed externally, to keep this in sync. | * This should be called whenever the unit is changed externally, to keep this in sync. | ||||
*/ | */ | ||||
void ReloadUnit(CModel* model, const CObjectEntry* object); | void ReloadUnit(CModel* model, const CObjectEntry* object); | ||||
/** | |||||
* Reload animation so any changes take immediate effect. | |||||
*/ | |||||
void ReloadAnimation(); | |||||
private: | private: | ||||
/** | /** | ||||
* Picks a new animation ID from our current state | * Picks a new animation ID from our current state | ||||
*/ | */ | ||||
void UpdateAnimationID(); | void UpdateAnimationID(); | ||||
struct SModelAnimState | struct SModelAnimState | ||||
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Wildfire Games · Phabricator