Differential D56 Diff 289 binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
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binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
Show All 14 Lines | <Cost> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Identity> | <Identity> | ||||
<Civ>ptol</Civ> | <Civ>ptol</Civ> | ||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses> | <VisibleClasses datatype="tokens">Mercenary</VisibleClasses> | ||||
<SelectionGroupName>units/ptol_infantry_archer_b</SelectionGroupName> | <SelectionGroupName>units/ptol_infantry_archer_b</SelectionGroupName> | ||||
<GenericName>Nubian Mercenary Archer</GenericName> | <GenericName>Nubian Mercenary Archer</GenericName> | ||||
<SpecificName>Kousít Misthophóros Toxótēs</SpecificName> | <SpecificName>Kousít Misthophóros Toxótēs</SpecificName> | ||||
<Icon>units/ptol_infantry_archer.png</Icon> | <Icon>units/hele_infantry_archer.png</Icon> | ||||
elexis: Why is it called Nubian Mercenary Archer if the intention was to remove the ahistorical unit? | |||||
Not Done Inline Actions
fatherbushido: 1) mistake (perhaps it wasn't in the first one, I wanted first use rename stuff)
2) I don't… | |||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Promotion> | <Promotion> | ||||
<Entity>units/ptol_infantry_archer_a</Entity> | <Entity>units/ptol_infantry_archer_a</Entity> | ||||
</Promotion> | </Promotion> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>units/ptolemies/infantry_archer_b.xml</Actor> | <Actor>units/ptolemies/infantry_archer_b.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Why is it called Nubian Mercenary Archer if the intention was to remove the ahistorical unit?
Can't we inherit the macedonian template, so as to avoid the redundancy (to prevent forgetting to change one stat in the other file)?