Differential D1351 Diff 6006 binaries/data/mods/public/simulation/data/technologies/gather_animals_hunting.json
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binaries/data/mods/public/simulation/data/technologies/gather_animals_hunting.json
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{ | |||||
"genericName": "Hunting", | |||||
"description": "Increases cavalry gather rate and capacity.", | |||||
"cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, | |||||
"requirements": { "tech": "phase_village" }, | |||||
"icon": "meat.png", | |||||
"researchTime": 40, | |||||
"tooltip": "Cavalry +100% gather rate and capacity.", | |||||
"modifications": [ | |||||
{ "value": "ResourceGatherer/Rates/food.meat", "multiply": 2 }, | |||||
{ "value": "ResourceGatherer/Capacities/food", "multiply": 2 } | |||||
], | |||||
elexis: 2*+100% is a lot more effect than other eco and attack techs have. Perhaps that could become… | |||||
"affects": ["Cavalry"], | |||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | |||||
elexisUnsubmitted Not Done Inline Actionsarmory? elexis: armory? | |||||
} | |||||
elexisUnsubmitted Not Done Inline ActionsIt was just an argument that we could have this kind of thing to account, but I'm not sure if we really need it as we have that other tech. Notice this won't do much about cav hunting being OP as the shuttle capacity nerf is much more significant (walk time) but is only good for compensating corral production. Ok for late game. Can be more expensive then presumably. elexis: It was just an argument that we could have this kind of thing to account, but I'm not sure if… |
Wildfire Games · Phabricator
2*+100% is a lot more effect than other eco and attack techs have. Perhaps that could become two techs. Either a separate tech for cavalry baskets or making the existing basket techs apply to cavalry as well. Maybe it should cost more than that as well.