Differential D1351 Diff 6006 binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
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binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
{ | { | ||||
"genericName": "Stockbreeding", | "genericName": "Stockbreeding", | ||||
"description": "Breeding livestock for food.", | "description": "Breeding livestock for food.", | ||||
"cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0}, | "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, | ||||
"supersedes": "gather_animals_hunting", | |||||
elexis: Probably should not supersede, unrelated? Could be researched simultaenously if people want to. | |||||
elexisUnsubmitted Not Done Inline ActionsWouldn't it result in more strategically complex gameplay if players can chose when they want to research each tech rather than requiring them to go through one path of research and having them pay a possibly unwanted tech? elexis: Wouldn't it result in more strategically complex gameplay if players can chose when they want… | |||||
"requirements": {"tech": "phase_village"}, | "requirements": { "tech": "phase_village" }, | ||||
"icon": "meat.png", | "icon": "meat.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", | "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", | ||||
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}], | "modifications": [ | ||||
{ "value": "Cost/BuildTime", "multiply": 0.75 } | |||||
], | |||||
"affects": ["Domestic"], | "affects": ["Domestic"], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator
Probably should not supersede, unrelated? Could be researched simultaenously if people want to.