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binaries/data/mods/public/simulation/components/GuiInterface.js
Show First 20 Lines • Show All 148 Lines • ▼ Show 20 Lines | GuiInterface.prototype.GetSimulationState = function() | ||||
// Add cinema path info | // Add cinema path info | ||||
let cmpCinemaManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_CinemaManager); | let cmpCinemaManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_CinemaManager); | ||||
if (cmpCinemaManager) | if (cmpCinemaManager) | ||||
ret.cinemaPlaying = cmpCinemaManager.IsPlaying(); | ret.cinemaPlaying = cmpCinemaManager.IsPlaying(); | ||||
// Add the game type and allied victory | // Add the game type and allied victory | ||||
let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager); | let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager); | ||||
ret.gameType = cmpEndGameManager.GetGameType(); | ret.victoryConditions = cmpEndGameManager.GetVictoryConditions(); | ||||
ret.alliedVictory = cmpEndGameManager.GetAlliedVictory(); | ret.alliedVictory = cmpEndGameManager.GetAlliedVictory(); | ||||
// Add basic statistics to each player | // Add basic statistics to each player | ||||
for (let i = 0; i < numPlayers; ++i) | for (let i = 0; i < numPlayers; ++i) | ||||
{ | { | ||||
let cmpPlayerStatisticsTracker = QueryPlayerIDInterface(i, IID_StatisticsTracker); | let cmpPlayerStatisticsTracker = QueryPlayerIDInterface(i, IID_StatisticsTracker); | ||||
if (cmpPlayerStatisticsTracker) | if (cmpPlayerStatisticsTracker) | ||||
ret.players[i].statistics = cmpPlayerStatisticsTracker.GetBasicStatistics(); | ret.players[i].statistics = cmpPlayerStatisticsTracker.GetBasicStatistics(); | ||||
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Wildfire Games · Phabricator