Differential D1240 Diff 6012 binaries/data/mods/public/simulation/data/settings/victory_conditions/wonder.json
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binaries/data/mods/public/simulation/data/settings/victory_conditions/wonder.json
{ | { | ||||
"TranslatedKeys": ["Title", "Description"], | "TranslatedKeys": ["Title", "Description"], | ||||
"Data": | "Data": | ||||
{ | { | ||||
"Title": "Wonder", | "Title": "Wonder", | ||||
"Description": "Be the first to build or capture a Wonder and keep it for a certain time to win the game. The timer will be reset when the Wonder is destroyed or captured or in allied victory when the owners alliances change.", | "Description": "Be the first to build or capture a Wonder and keep it for a certain time to win the game. The timer will be reset when the Wonder is destroyed or captured or in allied victory when the owners alliances change.", | ||||
"Scripts": | "Scripts": | ||||
[ | [ | ||||
"scripts/TriggerHelper.js", | "scripts/TriggerHelper.js", | ||||
"scripts/ConquestCommon.js", | |||||
"scripts/Conquest.js", | |||||
"scripts/WonderVictory.js" | "scripts/WonderVictory.js" | ||||
] | ] | ||||
} | } | ||||
elexis: Order and Priority are a bit redundant or at least overlapping widely. I interpret priority… | |||||
Not Done Inline Actionsartifact of tryint to sort on number + string bb: artifact of tryint to sort on `number + string` | |||||
} | } |
Wildfire Games · Phabricator
Order and Priority are a bit redundant or at least overlapping widely. I interpret priority more as an initialization order and order more about displaying. How about GUIOrder? (Would have proposed to use the same name as the gamesetup, but that can change quickly and it already did change quickly).
Is 10 more clean than 9? XD (There are less bit's needed to encode that!)