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binaries/data/mods/public/gui/replaymenu/replay_menu.xml
Show First 20 Lines • Show All 177 Lines • ▼ Show 20 Lines | <object name="rightPanel" size="100%-250 30 100%-20 100%-20" > | ||||
<object size="5 255 50% 285" type="image" sprite="ModernItemBackShadeLeft"> | <object size="5 255 50% 285" type="image" sprite="ModernItemBackShadeLeft"> | ||||
<object size="0 0 100%-10 100%" type="text" style="ModernRightLabelText"> | <object size="0 0 100%-10 100%" type="text" style="ModernRightLabelText"> | ||||
<translatableAttribute id="caption">Victory:</translatableAttribute> | <translatableAttribute id="caption">Victory:</translatableAttribute> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<!-- Victory Condition Label --> | <!-- Victory Condition Label --> | ||||
<object size="50% 255 100%-5 285" type="image" sprite="ModernItemBackShadeRight"> | <object size="50% 255 100%-5 285" type="image" sprite="ModernItemBackShadeRight"> | ||||
<object name="sgVictory" size="0 0 100% 100%" type="text" style="ModernLeftLabelText"/> | <object name="sgVictory" size="0 0 100% 100%" type="text" style="ModernText"/> | ||||
elexis: This reduces the fontsize to something other than the surrounding labels have.
A 30px sized… | |||||
bbAuthorUnsubmitted Not Done Inline Actionssame for savegamemenu bb: same for savegamemenu | |||||
elexisUnsubmitted Not Done Inline ActionsWhy does this use a different font than before? elexis: Why does this use a different font than before? | |||||
bbAuthorUnsubmitted Not Done Inline Actionsit now uses the same font as the other settings bb: it now uses the same font as the other settings | |||||
elexisUnsubmitted Not Done Inline ActionsWhy does this use a different style than before? elexis: Why does this use a different style than before? | |||||
bbAuthorUnsubmitted Not Done Inline Actionsprevious style didn't have scrollbar, so a list would only be partially visible bb: previous style didn't have scrollbar, so a list would only be partially visible | |||||
</object> | </object> | ||||
<!-- Separator Line --> | <!-- Separator Line --> | ||||
<object size="5 284 100%-5 285" type="image" sprite="ModernWhiteLine" z="25"/> | <object size="5 284 100%-5 285" type="image" sprite="ModernWhiteLine" z="25"/> | ||||
<!-- Map Description Text --> | <!-- Map Description Text --> | ||||
<object type="image" sprite="ModernDarkBoxWhite" size="5 290 100%-5 40%+170"> | <object type="image" sprite="ModernDarkBoxWhite" size="5 290 100%-5 40%+170"> | ||||
<object name="sgMapDescription" size="0 1 100% 100%-1" type="text" style="ModernText" font="sans-12"/> | <object name="sgMapDescription" size="0 1 100% 100%-1" type="text" style="ModernText" font="sans-12"/> | ||||
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Wildfire Games · Phabricator
This reduces the fontsize to something other than the surrounding labels have.
A 30px sized element with scrollbar that can contain a handful of lines is not too good either.
I believe in the long-term it might be better to switch to gamedescription.js based approach.
In the short term we could increase the size of that thing to at least two lines.
Not a dealbreaker either way, but I'd keep the font unless there's a good reason for the change.