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source/simulation2/system/ComponentManager.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2018 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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#include "scriptinterface/ScriptVal.h" | #include "scriptinterface/ScriptVal.h" | ||||
#include "simulation2/helpers/Player.h" | #include "simulation2/helpers/Player.h" | ||||
#include "ps/Filesystem.h" | #include "ps/Filesystem.h" | ||||
#include <boost/random/linear_congruential.hpp> | #include <boost/random/linear_congruential.hpp> | ||||
#include <boost/unordered_map.hpp> | #include <boost/unordered_map.hpp> | ||||
#include <map> | #include <map> | ||||
#include <set> | |||||
#include <unordered_map> | #include <unordered_map> | ||||
class IComponent; | class IComponent; | ||||
class CParamNode; | class CParamNode; | ||||
class CMessage; | class CMessage; | ||||
class CSimContext; | class CSimContext; | ||||
class CDynamicSubscription; | class CDynamicSubscription; | ||||
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Wildfire Games · Phabricator