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binaries/data/mods/public/simulation/ai/petra/chatHelper.js
Show First 20 Lines • Show All 232 Lines • ▼ Show 20 Lines | Engine.PostCommand(PlayerID, { | ||||
"message": "/msg " + gameState.sharedScript.playersData[player].name + " " + | "message": "/msg " + gameState.sharedScript.playersData[player].name + " " + | ||||
pickRandom(this.sendDiplomacyRequestMessages[requestType][status]), | pickRandom(this.sendDiplomacyRequestMessages[requestType][status]), | ||||
"translateMessage": true, | "translateMessage": true, | ||||
"translateParameters": ["_player_"], | "translateParameters": ["_player_"], | ||||
"parameters": { "_player_": player } | "parameters": { "_player_": player } | ||||
}); | }); | ||||
}; | }; | ||||
/** | |||||
* Call all AI chats for internalization checks. | |||||
* As not all messages can fit on screen, they are subdivided in 2 parts. | |||||
* For example, the first part is displayed by adding | |||||
* m.chatTest(gameState, 1); | |||||
* at the beginning of headquerters::update | |||||
* | |||||
* Assume a 4 players game with human as 1 and AIs 2, 3 and 4, and 1 and 2 are allies. | |||||
*/ | |||||
m.chatTest = function(gameState, part) | |||||
{ | |||||
if (PlayerID != 2 || gameState.ai.playedTurn % 10 != 1) | |||||
return; | |||||
if (part == 1) | |||||
{ | |||||
for (let attack in m.launchAttackMessages) | |||||
m.chatLaunchAttack(gameState, 3, attack); | |||||
for (let answer in m.answerRequestAttackMessages) | |||||
m.chatAnswerRequestAttack(gameState, 3, answer, 4); | |||||
m.chatSentTribute(gameState, 1); | |||||
m.chatRequestTribute(gameState, "food"); | |||||
m.chatNewTradeRoute(gameState, 1); | |||||
} | |||||
else | |||||
{ | |||||
for (let stance in m.newDiplomacyMessages) | |||||
m.chatNewDiplomacy(gameState, 1, stance); | |||||
for (let request in m.sendDiplomacyRequestMessages) | |||||
for (let status in m.sendDiplomacyRequestMessages[request]) | |||||
m.chatNewRequestDiplomacy(gameState, 1, request, status); | |||||
for (let request in m.answerDiplomacyRequestMessages) | |||||
for (let answer in m.answerDiplomacyRequestMessages[request]) | |||||
m.chatAnswerRequestDiplomacy(gameState, 1, request, answer, { "wanted": 500, "type": "food" }); | |||||
} | |||||
}; | |||||
return m; | return m; | ||||
}(PETRA); | }(PETRA); |
Wildfire Games · Phabricator