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source/gui/CGUI.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2018 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 70 Lines • ▼ Show 20 Lines | public: | ||||
~CGUI(); | ~CGUI(); | ||||
/** | /** | ||||
* Initializes the GUI, needs to be called before the GUI is used | * Initializes the GUI, needs to be called before the GUI is used | ||||
*/ | */ | ||||
void Initialize(); | void Initialize(); | ||||
/** | /** | ||||
* Called when the active gui page changes to this page. | |||||
*/ | |||||
void ActivatePage(); | |||||
/** | |||||
* Performs processing that should happen every frame | * Performs processing that should happen every frame | ||||
* (including sending the "Tick" event to scripts) | * (including sending the "Tick" event to scripts) | ||||
*/ | */ | ||||
void TickObjects(); | void TickObjects(); | ||||
/** | /** | ||||
* Sends a specified script event to every object | * Sends a specified script event to every object | ||||
* | * | ||||
▲ Show 20 Lines • Show All 543 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator