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source/gui/GUIManager.h
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void DisplayMessageBox(int width, int height, const CStrW& title, const CStrW& message); | void DisplayMessageBox(int width, int height, const CStrW& title, const CStrW& message); | ||||
/** | /** | ||||
* Called when a file has been modified, to hotload changes. | * Called when a file has been modified, to hotload changes. | ||||
*/ | */ | ||||
Status ReloadChangedFile(const VfsPath& path); | Status ReloadChangedFile(const VfsPath& path); | ||||
/** | /** | ||||
* Notify objects the active page changed. | |||||
*/ | |||||
void ActivateTopPage(); | |||||
elexis: It's not clear what "activate" means.
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bbAuthorUnsubmitted Done Inline Actions(there is some comment in the history saying I dislike the names) bb: (there is some comment in the history saying I dislike the names) | |||||
/** | |||||
* Sets the default mouse pointer. | * Sets the default mouse pointer. | ||||
*/ | */ | ||||
void ResetCursor(); | void ResetCursor(); | ||||
/** | /** | ||||
* Called when we should reload all pages (e.g. translation hotloading update). | * Called when we should reload all pages (e.g. translation hotloading update). | ||||
*/ | */ | ||||
Status ReloadAllPages(); | Status ReloadAllPages(); | ||||
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Wildfire Games · Phabricator
It's not clear what "activate" means.