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source/renderer/scripting/JSInterface_Renderer.h
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DECLARE_BOOLEAN_SCRIPT_SETTING(Shadows); | DECLARE_BOOLEAN_SCRIPT_SETTING(Shadows); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCF); | DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCF); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCSS); | |||||
DECLARE_BOOLEAN_SCRIPT_SETTING(Particles); | DECLARE_BOOLEAN_SCRIPT_SETTING(Particles); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(PreferGLSL); | DECLARE_BOOLEAN_SCRIPT_SETTING(PreferGLSL); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterEffects); | DECLARE_BOOLEAN_SCRIPT_SETTING(WaterEffects); | ||||
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DECLARE_BOOLEAN_SCRIPT_SETTING(ShowSky); | DECLARE_BOOLEAN_SCRIPT_SETTING(ShowSky); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(SmoothLOS); | DECLARE_BOOLEAN_SCRIPT_SETTING(SmoothLOS); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(Postproc); | DECLARE_BOOLEAN_SCRIPT_SETTING(Postproc); | ||||
DECLARE_BOOLEAN_SCRIPT_SETTING(DOF); | |||||
DECLARE_BOOLEAN_SCRIPT_SETTING(DisplayFrustum); | DECLARE_BOOLEAN_SCRIPT_SETTING(DisplayFrustum); | ||||
void RegisterScriptFunctions(const ScriptInterface& scriptInterface); | void RegisterScriptFunctions(const ScriptInterface& scriptInterface); | ||||
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Wildfire Games · Phabricator