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binaries/data/config/default.cfg
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baseurl = "https://api.mod.io/v1" | baseurl = "https://api.mod.io/v1" | ||||
api_key = "23df258a71711ea6e4b50893acc1ba55" | api_key = "23df258a71711ea6e4b50893acc1ba55" | ||||
name_id = "0ad" | name_id = "0ad" | ||||
[network] | [network] | ||||
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | ||||
lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | ||||
observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | ||||
gamestarttimeout = 80000 ; Wait this many milliseconds before disconnecting during game start and map generation. | |||||
elexis: during loading screen and rejoin
(Arguably rejoiners missed the gamestart, but obviously… | |||||
elexisUnsubmitted Not Done Inline ActionsThe sentence "Wait this many seconds before X" could also be understood as adding a delay. elexis: The sentence "Wait this many seconds before X" could also be understood as adding a delay. | |||||
[overlay] | [overlay] | ||||
fps = "false" ; Show frames per second in top right corner | fps = "false" ; Show frames per second in top right corner | ||||
realtime = "false" ; Show current system time in top right corner | realtime = "false" ; Show current system time in top right corner | ||||
netwarnings = "true" ; Show warnings if the network connection is bad | netwarnings = "true" ; Show warnings if the network connection is bad | ||||
[profiler2] | [profiler2] | ||||
autoenable = false ; Enable HTTP server output at startup (default off for security/performance) | autoenable = false ; Enable HTTP server output at startup (default off for security/performance) | ||||
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Wildfire Games · Phabricator
during loading screen and rejoin
(Arguably rejoiners missed the gamestart, but obviously "loadingscreentimeout" doesn't fit for the rejoin sync stage either.)