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binaries/data/mods/public/gui/common/settings.js
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* The maximum number of players that the engine supports. | * The maximum number of players that the engine supports. | ||||
* TODO: Maybe we can support more than 8 players sometime. | * TODO: Maybe we can support more than 8 players sometime. | ||||
*/ | */ | ||||
const g_MaxPlayers = 8; | const g_MaxPlayers = 16; | ||||
elexis: This should be received from the engine, through JSInterface_... probably the Game one | |||||
Not Done Inline ActionsNot sure if that shouldn't be the other way around and being sanitized by cpp if it's above 32 ? Stan: Not sure if that shouldn't be the other way around and being sanitized by cpp if it's above 32 ? | |||||
Not Done Inline ActionsThe important part is that devs dont think they can just replace this one variable and their task is done. elexis: The important part is that devs dont think they can just replace this one variable and their… | |||||
/** | /** | ||||
* The maximum number of teams allowed. | * The maximum number of teams allowed. | ||||
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Wildfire Games · Phabricator
This should be received from the engine, through JSInterface_... probably the Game one