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source/tools/atlas/GameInterface/Brushes.cpp
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#include "simulation2/system/SimContext.h" | #include "simulation2/system/SimContext.h" | ||||
using namespace AtlasMessage; | using namespace AtlasMessage; | ||||
class BrushTerrainOverlay : public TerrainOverlay | class BrushTerrainOverlay : public TerrainOverlay | ||||
{ | { | ||||
public: | public: | ||||
BrushTerrainOverlay(const Brush* brush) | BrushTerrainOverlay(const Brush* brush) | ||||
: TerrainOverlay(g_Game->GetSimulation2()->GetSimContext(), 300), m_Brush(brush) | : TerrainOverlay(CGame::GetGame()->GetSimulation2()->GetSimContext(), 300), m_Brush(brush) | ||||
{ | { | ||||
} | } | ||||
void GetTileExtents( | void GetTileExtents( | ||||
ssize_t& min_i_inclusive, ssize_t& min_j_inclusive, | ssize_t& min_i_inclusive, ssize_t& min_j_inclusive, | ||||
ssize_t& max_i_inclusive, ssize_t& max_j_inclusive) | ssize_t& max_i_inclusive, ssize_t& max_j_inclusive) | ||||
{ | { | ||||
m_Brush->GetBottomLeft(min_i_inclusive, min_j_inclusive); | m_Brush->GetBottomLeft(min_i_inclusive, min_j_inclusive); | ||||
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Wildfire Games · Phabricator