Changeset View
Changeset View
Standalone View
Standalone View
lobby.xml
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<translatableAttribute id="heading" context="map">Size</translatableAttribute> | <translatableAttribute id="heading" context="map">Size</translatableAttribute> | ||||
</column> | </column> | ||||
<column id="mapType" color="0 128 128" width="16%"> | <column id="mapType" color="0 128 128" width="16%"> | ||||
<translatableAttribute id="heading" context="map">Type</translatableAttribute> | <translatableAttribute id="heading" context="map">Type</translatableAttribute> | ||||
</column> | </column> | ||||
<column id="nPlayers" color="0 128 128" width="16%"> | <column id="nPlayers" color="0 128 128" width="4%"> | ||||
<translatableAttribute id="heading">Players</translatableAttribute> | <translatableAttribute id="heading">Pl</translatableAttribute> | ||||
</column> | |||||
<column id="nRank" color="0 128 128" width="6%"> | |||||
<translatableAttribute id="heading">Rank</translatableAttribute> | |||||
elexis: 1024x768 is the minimum resolution that is supported. We can see on the screenshot that not… | |||||
</column> | |||||
<column id="nSpecRank" color="0 128 128" width="6%"> | |||||
<translatableAttribute id="heading">SRank</translatableAttribute> | |||||
Not Done Inline ActionsShould consist of words that actually exist. elexis: Should consist of words that actually exist.
Perhaps "Rank (Observers)" maybe? | |||||
Not Done Inline ActionsHOW TO GET SRANK 0 and when fullscreen MORE SIZE? ffffffff: HOW TO GET SRANK 0 and when fullscreen MORE SIZE? | |||||
Not Done Inline Actionsso we write a new script??? want to have spec column for my view ..................... ffffffff: so we write a new script???
want to have spec column for my view
..................... | |||||
</column> | </column> | ||||
</object> | </object> | ||||
<object name="filterPanel" size="0 0 100% 24"> | <object name="filterPanel" size="0 0 100% 24"> | ||||
<object name="mapSizeFilter" | <object name="mapSizeFilter" | ||||
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Wildfire Games · Phabricator
1024x768 is the minimum resolution that is supported. We can see on the screenshot that not everything fits.
I suggest to set the size of the "map type" column to 0 (since the information provided isn't that useful, we already have a mapname column and the distinction between random and skirmish/scenario maps is contained in the map-size column too).
If players have a higher resolution and thus unused screen space, we can write a new patch to show more columns, like the now hidden map-type column.