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source/scriptinterface/ScriptConversions.cpp
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JSVAL_VECTOR(int) | JSVAL_VECTOR(int) | ||||
JSVAL_VECTOR(u32) | JSVAL_VECTOR(u32) | ||||
JSVAL_VECTOR(u16) | JSVAL_VECTOR(u16) | ||||
JSVAL_VECTOR(double) | |||||
JSVAL_VECTOR(std::string) | JSVAL_VECTOR(std::string) | ||||
JSVAL_VECTOR(std::wstring) | JSVAL_VECTOR(std::wstring) | ||||
JSVAL_VECTOR(std::vector<std::wstring>) | JSVAL_VECTOR(std::vector<std::wstring>) | ||||
JSVAL_VECTOR(CStr8) | JSVAL_VECTOR(CStr8) | ||||
JSVAL_VECTOR(std::vector<CStr8>) | JSVAL_VECTOR(std::vector<CStr8>) | ||||
JSVAL_VECTOR(std::vector<std::string>) | JSVAL_VECTOR(std::vector<std::string>) | ||||
JSVAL_VECTOR(std::vector<std::vector<std::string>>) | |||||
class IComponent; | class IComponent; | ||||
template<> void ScriptInterface::ToJSVal<std::vector<IComponent*> >(JSContext* cx, JS::MutableHandleValue ret, const std::vector<IComponent*>& val) | template<> void ScriptInterface::ToJSVal<std::vector<IComponent*> >(JSContext* cx, JS::MutableHandleValue ret, const std::vector<IComponent*>& val) | ||||
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Wildfire Games · Phabricator