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source/renderer/WaterManager.cpp
Show First 20 Lines • Show All 250 Lines • ▼ Show 20 Lines | #else | ||||
// Create refraction texture | // Create refraction texture | ||||
glGenTextures(1, &m_RefractionTexture); | glGenTextures(1, &m_RefractionTexture); | ||||
glBindTexture(GL_TEXTURE_2D, m_RefractionTexture); | glBindTexture(GL_TEXTURE_2D, m_RefractionTexture); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); | ||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, (GLsizei)m_RefTextureSize, (GLsizei)m_RefTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_RefTextureSize, (GLsizei)m_RefTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | ||||
// Create depth textures | // Create depth textures | ||||
glGenTextures(1, &m_ReflFboDepthTexture); | glGenTextures(1, &m_ReflFboDepthTexture); | ||||
glBindTexture(GL_TEXTURE_2D, m_ReflFboDepthTexture); | glBindTexture(GL_TEXTURE_2D, m_ReflFboDepthTexture); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||||
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Wildfire Games · Phabricator