Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/components/tests/test_Auras.js
Engine.LoadHelperScript("Player.js"); | Engine.LoadHelperScript("Player.js"); | ||||
Engine.LoadHelperScript("ValueModification.js"); | Engine.LoadHelperScript("ValueModification.js"); | ||||
Engine.LoadComponentScript("interfaces/Auras.js"); | Engine.LoadComponentScript("interfaces/Auras.js"); | ||||
Engine.LoadComponentScript("interfaces/AuraManager.js"); | Engine.LoadComponentScript("interfaces/AuraManager.js"); | ||||
Engine.LoadComponentScript("interfaces/RangeOverlayManager.js"); | Engine.LoadComponentScript("interfaces/RangeOverlayManager.js"); | ||||
Engine.LoadComponentScript("interfaces/TechnologyManager.js"); | Engine.LoadComponentScript("interfaces/TechnologyManager.js"); | ||||
Engine.LoadComponentScript("interfaces/ModificationsManager.js"); | |||||
Engine.LoadComponentScript("Auras.js"); | Engine.LoadComponentScript("Auras.js"); | ||||
Engine.LoadComponentScript("AuraManager.js"); | Engine.LoadComponentScript("AuraManager.js"); | ||||
var playerID = [0, 1, 2]; | var playerID = [0, 1, 2]; | ||||
var playerEnt = [10, 11, 12]; | var playerEnt = [10, 11, 12]; | ||||
var playerState = ["active", "active", "active"]; | var playerState = ["active", "active", "active"]; | ||||
var sourceEnt = 20; | var sourceEnt = 20; | ||||
var targetEnt = 30; | var targetEnt = 30; | ||||
▲ Show 20 Lines • Show All 145 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator