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binaries/data/mods/public/globalscripts/Templates.js
Show First 20 Lines • Show All 382 Lines • ▼ Show 20 Lines | function GetTemplateDataHelper(template, player, auraTemplates, resources, damageTypes, modifiers={}) | ||||
{ | { | ||||
ret.selectionGroupName = template.Identity.SelectionGroupName; | ret.selectionGroupName = template.Identity.SelectionGroupName; | ||||
ret.name = { | ret.name = { | ||||
"specific": (template.Identity.SpecificName || template.Identity.GenericName), | "specific": (template.Identity.SpecificName || template.Identity.GenericName), | ||||
"generic": template.Identity.GenericName | "generic": template.Identity.GenericName | ||||
}; | }; | ||||
ret.icon = template.Identity.Icon; | ret.icon = template.Identity.Icon; | ||||
ret.tooltip = template.Identity.Tooltip; | ret.tooltip = template.Identity.Tooltip; | ||||
ret.requiredTechnology = template.Identity.RequiredTechnology; | ret.requiredTechnologies = []; | ||||
if (template.Identity.RequiredTechnologies && template.Identity.RequiredTechnologies._string) { | |||||
Freagarach: +`\n` before the `{` | |||||
ret.requiredTechnologies = template.Identity.RequiredTechnologies._string.split(/\s+/); | |||||
} | |||||
ret.visibleIdentityClasses = GetVisibleIdentityClasses(template.Identity); | ret.visibleIdentityClasses = GetVisibleIdentityClasses(template.Identity); | ||||
ret.nativeCiv = template.Identity.Civ; | ret.nativeCiv = template.Identity.Civ; | ||||
} | } | ||||
if (template.UnitMotion) | if (template.UnitMotion) | ||||
{ | { | ||||
ret.speed = { | ret.speed = { | ||||
"walk": getEntityValue("UnitMotion/WalkSpeed"), | "walk": getEntityValue("UnitMotion/WalkSpeed"), | ||||
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Wildfire Games · Phabricator
+\n before the {