Differential D1731 Diff 7251 binaries/data/mods/public/simulation/templates/template_unit_champion.xml
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/template_unit_champion.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit"> | <Entity parent="template_unit"> | ||||
<Attack> | <Attack> | ||||
<Capture> | <Capture> | ||||
<Value>5</Value> | <Value>5</Value> | ||||
<MaxRange>4</MaxRange> | <MaxRange>4</MaxRange> | ||||
<RepeatTime>1000</RepeatTime> | <RepeatTime>1000</RepeatTime> | ||||
<RestrictedClasses datatype="tokens">Field Palisade SiegeWall StoneWall</RestrictedClasses> | <RestrictedClasses datatype="tokens">Field Palisade SiegeWall StoneWall</RestrictedClasses> | ||||
</Capture> | </Capture> | ||||
</Attack> | </Attack> | ||||
<Identity> | <Identity> | ||||
<GenericName>Champion Unit</GenericName> | <GenericName>Champion Unit</GenericName> | ||||
<Classes datatype="tokens">Organic Human</Classes> | <Classes datatype="tokens">Organic Human</Classes> | ||||
<VisibleClasses datatype="tokens">Champion Soldier</VisibleClasses> | <VisibleClasses datatype="tokens">Champion Soldier</VisibleClasses> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnologies datatype="tokens">phase_city</RequiredTechnologies> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>150</xp> | <xp>150</xp> | ||||
<food>10</food> | <food>10</food> | ||||
<wood>10</wood> | <wood>10</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
<metal>20</metal> | <metal>20</metal> | ||||
</Loot> | </Loot> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged> | <attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged> | ||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged> | <attack_ranged>attack/weapon/arrowfly.xml</attack_ranged> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator