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ps/trunk/source/ps/GameSetup/GameSetup.cpp
/* Copyright (C) 2018 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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//---------------------------------------------------------------------------- | //---------------------------------------------------------------------------- | ||||
// GUI integration | // GUI integration | ||||
//---------------------------------------------------------------------------- | //---------------------------------------------------------------------------- | ||||
// display progress / description in loading screen | // display progress / description in loading screen | ||||
void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task) | void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task) | ||||
{ | { | ||||
g_GUI->GetActiveGUI()->GetScriptInterface()->SetGlobal("g_Progress", percent, true); | g_GUI->GetActiveGUI()->GetScriptInterface()->SetGlobal("g_Progress", percent, true, false, true); | ||||
g_GUI->GetActiveGUI()->GetScriptInterface()->SetGlobal("g_LoadDescription", pending_task, true); | g_GUI->GetActiveGUI()->GetScriptInterface()->SetGlobal("g_LoadDescription", pending_task, true, false, true); | ||||
g_GUI->GetActiveGUI()->SendEventToAll("progress"); | g_GUI->GetActiveGUI()->SendEventToAll("progress"); | ||||
} | } | ||||
void Render() | void Render() | ||||
{ | { | ||||
PROFILE3("render"); | PROFILE3("render"); | ||||
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